using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameManager : MonoBehaviour
{
    public static GameManager Instance;
    public int CurrentDay = 1;

    private void Awake()
    {
        if (Instance == null) Instance = this;
        else if(Instance != this) Destroy(gameObject);
        DontDestroyOnLoad(gameObject);
    }




}
